Progress
Hunts pay for everything
There's no grind for grind's sake: a monster's loot is what the shop asks for. Defeat prey, spend the haul, get stronger.
Materials come in tiers
Meat, bones, pelts, claws, hearts, skulls... Materials come in tiers I to III, and tiers don't substitute for each other. A tier III pack needs tier III materials, and only the toughest monsters drop those.
Bring bait to a hunt to boost what you take home.
Packs and rarity
Spend materials on class packs in the shop, or loyalty points (earned from missions) on bigger loyalty packs. Cards come in common, rare, epic and unique rarities, and higher-tier packs push the odds your way.
Don't need a card? Recycle it.
The Shop Keeper
Your first stop. The Shop Keeper walks you through your first pack and sells tools that unlock new mechanics, such as the Wooden Pole for monster trophies and the Forge Tools for forging. New tools unlock as your missions progress.
Missions and trophies
Missions point you to your next target, from an easy first hunt to a hard fight deep in the forest. They reward loyalty points, unlock new locations and earn you monster trophies, including one fit for a crown.